Introduction

Check out this post to get the statistics and details about the layout for our display with 2022 stats

2022 LOE Sequences Display Stats:

  • Total props: 405
    • Pixel Props: 307
    • AC Props: 93
  • Total Lights: 62593
    • Pixels: 49,298
    • AC Lights: 11,493

RGB Pixels / Props:

Arches

Our arches are custom made from PVC and HDPE tubing w/ pixel strips. They are effectively a triple-arch with three layers, an outside arch, an inside arch, and a bottom line. Effects mapped to these arches should map well to other standard arch or HD Arch submodels.

Each Arch has a 70-pixel GE 2-layer star in the middle of it. These star models are created with the standard xLights star model. You should be able to be used to map to any stars in your display

Fir Trees

The fir trees in our show are just standard 6′ tall christmas trees picked up on clearance. Each of these trees is modeled as a spiral tree with 300 densely aligned pixels on a wire wrapped around the tree. Effects on these trees will easily map to other spiral tree or high density single-line submodel effects.

Fireworks

I am proud of the “fireworks” props in our show. These are custom-made props that consist simply of a 16’4″ HDPE tube with a 5M 4-wire LED light strip inside of the tube. We use 4-wires to allow many firework props to be chained together without having to run returns from the end. These “light tubes” can be attached to a frame for yard-based fireworks, or like we use them, installed in trees naturally running up the trunk and into the branches, or really in any way you can imagine. These are usually sequenced with single line effects, but regardless of the effect, they will also map well to other single line models or HD props. For a tutorial video on the construction of the Firework props, go here: LOE Sequences 2022 Holiday Layout – Part 1

GE Dazzler

This is the standard GE Dazzler prop. I did not make any special or custom sub-models, so it should map 1:1 to the Dazzler. I have worked with other folks who have used my sequences and have first hand experience that if you map the Dazzler effects to submodels on other HD props, they will likely look great!

GE MegaSpinner

This was my first “HD Prop” – measuring in at a total of 270 pixels! This prop does not have great submodels out of the gate, so I have created a number of additional submodels for this prop. If you have the megaspinner, you can import the submodels from my prop and/or you can easily map the MegaSpinner to other HD Prop submodels.

GE Star – 270

This is just a standard xLights star model. Anything mapped here should map to other stars. The only consideration is that I do sequence on individual layers of the star, so when you look at mapping, you might see effects that are on specific layers which may need to be manually mapped to other types of stars.

GE Starburst

This sure is a beautiful prop, but it is not easy to sequence. I have not added any sub-models to this prop that are not in the base download from GE.

Icicles

I prefer the look of natural icicles more than coro-icicles. My icicles extend for my entire roofline and are all 5-drop icicles. You won’t find any text or really detailed effect on the icicles as the pixel are free-hanging, but I generally use them in my sequences for ambience and background lighting. The icicle effects should map just fine to other icicle models.

All of those Matrices!

Who doesn’t like a good matrix? I do not have, nor do I plan to have, P5 or high-density matrixes in my sequences. I personally prefer lights and effects over video. Video can add a nice effect, but it does draw a huge amount of attention. My two main yard based matrices are 1.5″ and 1′ spaced, and have ~1,568 and 2,480 pixels respectively. This is dense enough to do a lot with! One key I have found with effects mapped to matrices, depending on what you are mapping to (P5, or different densities,) some effects, especially shockwave, galaxy, or anything with a “Radius” may need to be modified to show well on your display as those type of effects are typical prop dependent.

The house matrices (7 of them) are there for background lighting and occasional focus. They are constructed from 1/2″ vinyl coated garden fencing mounted in PVC. Very low price, very effective, very light-weight, and a great look. I would never sequence continuous whole-house effects on them, but used judiciously, they really do light up the background, or provide an oomph to the show.

Easy, Cheap, Lightweight, Durable

Mega-Poles

The Mega-poles are GE “Poor Man Pixel Poles”. In our sequences, they are all 6 pixels wide and either 4,6 or 8′ tall. It is very easy to cut coro and very cost effective to buy the 8′ poles and then cut them down. Effects from these models should map well to other similar props, trees or pixel poles.

MegaTree!

There are two megatrees in the yard, one is 1″ spacing ~10′ high, 3712 pixels, 32 strands. The other is 2″ spacing, ~18′ high, 3200 pixels, 32 strands. Most sequences have the same effects on both trees and they look great w/ or w/o the density. Most mappings from these to your trees should work great. If you have a less dense tree, map the “MegaTreeBig” to your display as some effects may map better. One note about sub-models, my MegaTrees have some submodels that are easy to make in the submodel buffer builder. Some sequences use “4 squares”, “9 squares”, or “4 horizontal bands” in the submodels. These are not tree or pixel count specific. You can add these submodels to your trees, or copy them from the tree models in my layout.

Mini-Poles

The mini-poles are 2′ tall, 3 pixels wide. They have 69 total pixels (3×21) leaving space at the bottom of the pole for grass coverage. These are also GE “Poor Man Pixel Poles”. An 8′ pixel pole makes 8 of the 2’x3pixel poles, table saws slice through coro like butter! These should be easily mappable to really anything, especially mini-trees, candy canes, or pixel poles.

MiniTrees

These are just store-bought 3′ white christmas trees ($7 on clearance) with lights wrapped around them. One set are modeled as spirals, the other set is modeled as a normal tree model. These should map to anything. Note: they are in groups of 9, so a lot of sequencing for things like piano leverage direct prop (vs. group) mappings. So if you are mapping these, look where you can map them to an odd number of props if you can. These don’t seem exciting, but pixels on white trees look AMAZING.

PixelForest

The pixel forest is 7x9x18 for 1134 pixels. This should map easily to any pixel forest whether custom or purchased. For a video of construction of the pixel forest look here: https://vimeo.com/412125260

Rooflines

Our rooflines are technicolor pixels mounted to EMT conduit and attached to the house or gutters. Most rooflines sequences are done as groups, so they should be able to map to your rooflines with little to no change.

This is a lot of rooflines and icicles! Custom built storage highly recommended!

Special Props

There are a number of props in our display that are prefixed with “SP”; this indicates a custom or special prop.

SP_Frosty, SP_Angel(s), and SP_BigCandyCane are all store bought wire-frame, vinyl coated props that have pixels attached inside or pushed into them. The angels specifically look amazing. These can be mapped to other types of props or excluded in your mapping. I do use the Angels in many more religious based sequences as part of telling the story, so if you have even Angel Coro props – they can really give a highlight to your show and to your message.

Amazing things you can do with store-brought props

SP_PJL_Peace, SP_PJL_Joy, SP_PJL_Love, and SP_Sign-Christmas / SP_Sign-Merry are plywood cut-out words. These can be mapped to really any signs or other props. There are submodels for every letter which can be used for effect and mapped to signs that you may have. The Christmas sign has a submodel for “Christ” which can be used to great effect on religious sequences.

With plywood, a 1/2″ bit, and some weatherproof outdoor paint, you can do some cool custom things.

Fun and relatively easy. Drill press definitely recommended.

Snowflakes

There are two types of snowflakes in the show:

Purchased GE Coro Flakes: Type A, B and J: We have 27 GE Snowflakes and make extensive use of default submodels, but we have also added additional submodels to each snowflake type. It would be recommended that if you have these specific snowflakes, Regardless of which snowflakes you have, leverage submodels and import the submodels from these flakes to your flakes.

Custom / Built snowflakes: There are a number of custom snowflakes which generally are not submodelled. You can use these in mappings if you have custom snowflakes, items with few submodels, or map to other props.

Snowflake Groups:

There are a number of snowflake groups in my display that are focused on clusters of snowflakes, types of snowflakes, or patterns of snowflakes. These groups can be mapped to “snowflake all” type groups but I would recommend if you have a number of snowflakes or other sets of props for mapping these to, try to create similar sets of groups so you can get “call and resposne” type visuals from these mapping groups.

Spiral Trees:

These are store-bought, converted spiral trees. There are 6′ 4′ and 3′ varities, each with a small standard star model on the top. These should map directly to any single strand effect; other spiral trees or single strand submodels on high density props. My spiral trees are very dense, 255, 175, and 115 pixels each on the corresponding 6′, 4′, and 3′ trees. If your spiral trees are not this dense, you may look to adjust some effects like single-strand shockwave for example to scale correctly on your model.

Spotlights:

We make extensive use of spotlights in our display to really brighten dark areas and add personality to the show. More important than the quantity of the spotlights is the locations and groups:

  • Spotlights “on the house”
  • Spotlights “in th trees”
  • Spotlights “highlighting the trees”
  • Spotlights “on specific props”
  • “Upper Spotlights”
  • “Lower Spotlights”

Other than spotlights on specific props – like the AC Santa Claus prop, almost all sequences is done at the group level, and if you group your spotlights accordingly regardless of the number – should map very well.

If you have natural trees in your yard, I highly recommend putting spotlights up in the canopy of the trees to provide some amazing lighting effects.

Twig Trees

These are just store-bought trees with pixels added to them in a custom layout. These should map really easily to any type of prop.

Windows

Yes, we have a lot of windows. That being said, all of the windows are built on standard xlights window/frame models. All of the windows are built with coro-strip mounted to PVC w/ 1″ spacing. There are specific “all window” groups that we created for verticals, horizontals, as well as left/right/top/bottom. You should be able to create similar submodel groups for your windows and map accordingly. Note also, we have another type of WIndows group that includes snowflakes, as many of our snowflakes are actually mounted in the window frames to help eliminate dark spots on the house.

No dark spots in these windows.

AC Props

We like the look of traditional AC LED lights in our display and use them to add additional color, character, and background to the show. All of the AC props are controlled by xLights and the use of 16-port controllers run from our Falcon receivers.

There are two use cases for the AC Props:

Trees and Bushes:

Most of the trees in our yard are wrapped with 6 colors of standard AC LED Lights: Red, Green, Blue, White, Orange and Purple. Additionally a number of bushes have lights in them as well.

Traditional AC Props

Most of the traditional AC props (Fir Trees, Spiral Trees, White Trees, figures, etc) still have their AC lights in-tact and sequenced to the show.

All AC props in the sequence are included, and their model/group names all begin with zzz_ for easy sorting and putting them at the bottom of the list of models. If you don’t want to use them – don’t! Some may make sense to be mapped to elements of your show, play around and see what you can do with them.